Star Drill · demo
- Made with
- Claude by Anthropic — code, game systems, effects and sound, built in conversation with Fran.
Inspired by
- Star Fox 64
- Inspired by it. No Nintendo code, art or sound. Star Fox is a trademark of Nintendo.
- Dragon Ball
- Inspired by it: the kamehameha, the long-range beam you send back. Only the name and the idea; no drawings, footage or sound from the series.
- Tengen Toppa Gurren Lagann
- Inspired by it: the drill, the spiral, the Giga Drill Breaker and the drill duel. No drawings, footage or sound from the series.
Original work
Star Drill is an original game, designed and directed end to end for this project: its mechanics, world, levels, writing and look were all created here. The titles above are influences, credited with respect. Claude served as the development workshop, engineering a design that is entirely this game's own. Some of what we built:
- The drill roll: shield and weapon at once
- The charged shot, a holographic drill that locks on
- The giga drill, the mega shot and the super parry
- The Power meter and the Giga Drill Breaker finisher
- Five sectors named after Orion’s stars, and the station at Rigel
- The style ranks, up to SUPER SPIRAL SKYBREAKER
- The cartridge, the neon title and the world scoreboard
- The golden comet and the secret route: the caterpillar, the Corrupted Mukade and OMUKADE
- The drill duel against OMUKADE, word by word, and the peace that follows
- Power-ups that say what they are: cubes for now, diamonds for keeps
Music
- Jefe · Selva · Orión
- Composed for this game with Claude, played with FluidSynth and the FluidR3 bank (MIT).
Sound
- Effects
- Synthesized live in the browser, with recipes adapted from NOVA LANCER (MIT). The laser shots were made for this game.
- Hits, shots & parries
- “Sci-Fi Hit”, “Fat Sci-Fi Shot”, “Sci-Fi Weaponry Discharging”, “Gritty Sci-Fi”, “Sci-Fi Metal Impacts”, “Metal Hit”, “Sci-Fi Metal Object Crushed” and “Scissors”, sound effects licensed by Fran Bencosme, cut, pitched and layered for this game.
- Giga Drill Breaker
- “Charging Transition” by urbazon, plus “Rattling Drilling” and “Sci-Fi Explosion”, licensed from AudioJungle, cut and layered for this game.
- Secret route
- “Deep Sea Monster Roar” by DRAGON-STUDIO and “Nazgul Scream 1” by freesound_community, from Pixabay (Pixabay Content License), pitched, slowed and layered for this game.
Assets & code
- Caterpillar
- Generated with Meshy AI for this game, then reworked: the back half removed and turned to gold.
- Enemies
- Space Kit by Kenney (ships, crystal rocks, rocket, dish, barrels), CC0, coloured by this page’s palette.
- Quality